Cube 2: Hypercube story
Cube 2: Hypercube (stylized on-screen as Cube2: Hypercube) is a 2002 Canadian independent science fiction horror film, directed by Andrzej Sekuła, written by Sean Hood, and produced by Ernie Barbarash, Peter Block, and Suzanne Colvin. It is the second film in the Cube film series and a sequel to Cube. Synopsis: Seven individuals find themselves trapped inside a giant maze of interconnected cube-shaped rooms that in their totality constitute a hypercube.
23 total · 7 major · 16 minor
| Theme | Level | Motivation |
|---|---|---|
| a person's true character is revealed in a time of crisis | major | The seven people trapped in the hypercube all seemed reasonably normal enough at first, but each revealed their true colors under the stress of trying to escape their near hopeless predicament: Simon, for example, turned into a psycho who'd kill anyone to save his own skin, while Kate never lost her sense of compassion for others, especially the blind teenager Sasha. |
| four-dimensional space | major | A main novelty of the film is that the seven strangers were trapped inside a vast four-dimensional cube, or hypercube. |
| human vs. captivity | major | The story follows the efforts of seven captives as they try to escape from a vast assemblage of brightly lit, cube-shaped rooms. |
| human vs. inexplicable adversity | major | Seven strangers were left to make sense of how they'd all came to be trapped inside a giant maze of interconnected cube-shaped rooms. |
| parallel universe | major | A key component of the story was that the hypercube somehow contained multiple parallel universes, and the seven strangers were from but one on these parallel realities. |
| what if I found myself in a strange place | major | Seven strangers were left to make sense of how they'd all came to be trapped inside a giant maze of interconnected cube-shaped rooms. |
| working together under stress | major | Tensions ran high when seven strangers with contrasting personality types found themselves trapped together in a giant maze of interconnected cube-shaped rooms. |
| anti-gravity technology | minor | The gravity in some hypercube rooms pointed in the opposite direction to the gravity of adjacent rooms. |
| blindness | minor | The teenager Sasha struggled to get around in the hypercube owing to her being blind. |
| compassion | minor | Kate took compassion on blind teenager Sasha and helped her keep up with the party as they made their way through the hypercube. |