Ghost in the Shell story

movie: Ghost in the Shell (1995) · 1995-11-18

The film is set in 2029 Japan, and follows Motoko Kusanagi, a cyborg public- security agent, who hunts a mysterious hacker known as the Puppet Master. The narrative incorporates philosophical themes that focus on self-identity in a technologically advanced world.

13 total · 4 major · 9 minor

ThemeLevelMotivation
can machines have souls major The term "ghost" is recurringly used in the film to the consciousness inhabiting the body, and the viewer is made to ponder whether it might be possible for a computer brain could generate such a "ghost".
computer hacking major The story follows Section 6's efforts to track down an infamous hacker known only as the Puppet Master.
cyborg major By 2029, people had augmented or even completely replaced their body parts with cybernetic parts. The story's heroine Major Kusanagi was, for example, composed almost entirely of cybernetic parts.
emergently intelligent being major A grand revelation of the story is that the Project 2501 computer program became sentient and, thus, able to recognize his own existence.
brain-computer interface minor Major Kusanagi and others accessed the Internet and other networks via por ton the nape of the neck.
diplomacy minor A diplomat of a foreign country made a failed bit to help a programmer named Daita defect.
divorce minor A garbage man was implanted with false memories of being in the middle of going through a divorce, and, moreover, that he might never be able to see his daughter again as a result.
memory implantation technology minor A garbage man was implanted with false memories about his own past.
personal identity minor The question of whether Major Kusanagi would remain herself in some sense after merging with the Project 2501 intelligence was raised.
personal invisibility cloak minor People used "thermoptic camouflage" to blend into their surroundings.