The Veldt story
Two children, spoiled rotten by their virtual reality playroom, rebel against their parents. Directed by: Brad Turner. Story by: Ray Bradbury.
20 total · 2 choice · 13 major · 5 minor
| Theme | Level | Motivation |
|---|---|---|
| sociocultural issue | choice | George and Lydia had become alienated from Peter and Wendy because they had let their semi-intelligent nursery tend to the children's upbringing instead of spending old-fashioned quality time with them. This is a clear analogy for contemporary controversies of the same sort with respect to television and related technologies. |
| virtual reality room | choice | The main novelty of the story was a semi-intelligent house that could somehow turn the thoughts and desires of its owners into reality. The nursery was intended as more of a virtual reality environment, but the boundaries became blurred because of reasons that were not fully made clear. |
| brother and sister | major | Peter and Wendy. |
| coping with a spoiled brat | major | George and Lydia were at a loss for how to deal with their spoiled rotten kids, whom they'd neglected to spend much personal time with. |
| father and daughter | major | George and Wendy. |
| father and son | major | George and Peter. |
| hatred | major | The psychologist explained that the children hated their parents. The reason was because the parents had neglected to do traditional activities with their children, but had let their children play freely on their own with the intelligent nursery instead. |
| human childhood | major | The siblings George and Wendy were neglected by their parents, but spoiled rotten by their intelligent nursery. They openly disrespected and defied their parents. The story concluded with George and Wendy aloofly sipping tea as lions picked over their parents' carcasses. |
| husband and wife | major | George and Lydia. |
| matricide | major | Wendy and Peter hacked their semi-intelligent virtual reality playroom to bring about the destruction of their recalcitrant parents. |