Catspaw story
Two powerful aliens threaten the well-being of the Enterprise and her crew with their magical powers.
20 total · 3 choice · 7 major · 10 minor
| Theme | Level | Motivation |
|---|---|---|
| science as magic to the primitive | choice | the transmuter made for a world that was indistinguishable from magic |
| the nature of the subconscious | choice | black cats, witches, and a haunted castle |
| the supernatural | choice | the hocus-pocus stuff |
| extra-dimensional being | major | Ornithoid Aliens :: the bird aliens were from another dimension |
| fear | major | landing party :: halloween themed episode |
| human vs. inexplicable adversity | major | The landing party was at a loss to explain why everything on the planet was something out of Halloween night. |
| human vs. magic wielder | major | The story took place in a medieval castle. The antagonists, Korob and Sylvia, used powers that were pointedly reminiscent of magic from folktales. These powers were later explained to come from a scepter-shaped alien device called a “transmuter”. |
| imperialism | major | The Old Ones sent the two bird aliens to scout out the Milky Way galaxy as a prelude to conquering it. |
| speculative matter manipulating effect | major | Korok used a special wand-like device to transmute matter. |
| the nature of the senses | major | the aliens were astonished by the pleasures that come with experiencing human senses |