Final Fantasy III story

videogame: Final Fantasy III (1990) · 1990-04-29 · Square

The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

28 total · 1 choice · 6 major · 21 minor

ThemeLevelMotivation
good vs. evil choice It was up to the Light Warriors to prevent the evil wizard Xande from covering the world in a veil of darkness, and later preventing the malevolent cosmic entity the Cloud of Darkness from reducing the world to a void of nothingness.
cosmic balance major It was up to the Light Warriors to return the light and dark worlds into balance. In the end, it was revealed that a malevolent cosmic entity, called the Cloud of Darkness, was attempting to nullify all creation by mixing the light and dark worlds into one (i.e. the idea being that the mixing together of worlds constitutes an imbalance of sorts).
crackpot theory major It was revealed that the floating continent had been engineered by a technologically advanced, ancient civilization through the use some crystal-based technology. Although the story is set on an unnamed planet, the idea here is similar to the fringe theory that Atlantis existed and had developed advanced technology. The crackpot theory themes applies for this reason.
hope major The story pointedly concludes with the message that the Light Warriors had gotten their power from the hope of the people, and that hope is the one thing capable of defeating the malevolent cosmic entity the Cloud of Darkness.
magic powers major The use of magical spells is a key component of the game play and story plot.
speculative place major In a mid story revelation, the Light Warriors discover that the world as they knew it was but a floating continent that hovered high above a much more vast world.
supernatural existential risk to civilization major The story culminates with the Light Warriors having to stop the malevolent cosmic entity the Could of Darkness from turning the world into a void of nothingness.
archaeological looting minor It was revealed that a band of merchants had snuck weapons and armor out of the Ancient Ruins and were selling them.
civil war minor The Salonia was in a state of outright civil war when the Light Warriors arrived there.
cryogenic technology minor It was revealed that Desch had been planed in cryogenic suspension.