Endgame story
In the future where it took Voyager 23 years to get home, Admiral Janeway devises a plan to alter history. As the crew enters a final showdown with the Borg, the two Janeways implement a risky plan to take out one of the six Borg Transwarp Hubs in the galaxy and simultaneously cross the transwarp threshold to get home. Directed by: Allan Kroeker. Story by: Rick Berman, Kenneth Biller and Brannon Braga.
26 total · 5 choice · 10 major · 11 minor
| Theme | Level | Motivation |
|---|---|---|
| duty vs. self-preservation | choice | Janeway about bringing crew home or destroying the Borg's capacity to assimilate Alpha Quadrant aliens |
| heroism | choice | Admiral Janeway bringing Voyager home early |
| risk taking vs. playing it safe | choice | Janeway in effort to bring Voyager crew home early; Harry in taking risk to go into Borg infested nebula to access wormholes; Seven about playing it safe in her relationship with Chakotay |
| sacrifice for one's people | choice | Admiral Janeway went back in time to bring her crew home early without hope that she herself could be returned home |
| the good of the many vs. the needs of the few | choice | Janeway about bringing crew home or destroying the Borg's capacity to assimilate Alpha Quadrant aliens |
| coping with being separated from one's family | major | Voyager crew itching to get home, especially Harry who was willing to risk a confrontation with the Borg in order to access wormholes |
| coping with the death of a friend | major | Admiral Janeway mourned the loss of those under her charge who'd not made it back from the Delta Quadrant. Seven contemplated Chakotay's fated death. |
| duty vs. conscience | major | Admiral Janeway violated Starfleet rules with a plan to bring Voyager home early. |
| friendship | major | Voyager reunion party |
| hero's return | major | The Voyager crew were celebrated as heroes upon their safe return from the Delta Quadrant. |