Our Man Bashir story
Bashir plays a 1960s secret agent in a holosuite, when Garak unexpectedly intrudes, but his help is needed when the DS9 computer uses the holosuite to store the patterns of other crew members during a teleporting accident. Directed by: Winrich Kolbe. Story by: Robert Gillan.
12 total · 1 choice · 4 major · 7 minor
| Theme | Level | Motivation |
|---|---|---|
| virtual reality room | choice | Bashir and Garak partake in an elaborate James Bond inspired holosuite program |
| facing a genius adversary | major | It was up to Bashir and Garak to stop the evil genius Hippocrates Noah from destroying the world in a global flood. |
| heroism | major | Bashir personae |
| mind transfer technology | major | Benjamin and Defiant crew had their minds transfered into holosuite computer after a transporter complication |
| misanthropy | major | Hippocrates Noah thought mankind corrupted and in need of being destroyed |
| catastrophic flood | minor | Hippocrates Noah plotted to destroy mankind by triggering some kind of global flood |
| choosing who dies and who lives | minor | Garak warned Bashir they may need to kill friends to save themselves |
| invasion of privacy | minor | Bashir got upset when Garak stormed in to his virtual reality fantasy. More generally, we learn that there are laws against interrupting someone's virtual reality program. |
| speculative device | minor | Hippocrates Noah created a lased-based global earthquake generating machine. |
| the Cold War | minor | Bashir played the role of a British spy during the Cold War. |